Όπως αναφέρει ο κ. Hutchinson, το απλό gameplay του Batman είναι πολύ όμορφο και ελκυστικό σε όλους τους gamers. Έτσι εξετάζει το ενδεχόμενο στο Assassin's Creed III να ακολουθηθεί παρόμοια στρατηγική. Συνοπτικά τα λόγια του:
Assassin’s Creed’s combat was always beautiful, but I wasn’t sure whether it was very tactical. I think it got away with it because it looked so good. But then games like Batman come along and raise the bar. I’ve tried to get our team to look at that system and think about why it works.”
So I told the team, if you need to cut half the moves in Assassin’s Creed 3 then do it. And I wanted to get rid of the pointless things, like, why are we locking onto targets during combat?”
“[Arham Asylum] was one of the only fighting games that keeps things simple. No one admits it, but most people don’t understand nor attempt absolutely all the combination moves in a game like Devil May Cry. But in Arkham Asylum, because it was so simple, everyone could do all manner of things in combat. For once you could do all moves, and it showed that clarity and simplicity is powerful.
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